17 de abril de 2009

Shieldlocker

Source of Power: Martial Only

The Shieldlocker is an expert using the Shield and forming formidable defences when teaming with other Shieldlockers. When the right moment comes, he charges at the enemy wielding its shield as a weapon.

Armor Proficiencies: Chain, Heavy Shield

XP Bonuses:

  • +2 Block defence
  • +2 Attack with Spears and Thrown Weapons
  • +2 to Shield Bash DC
  • +2 to Athletics and Endurance

Melee Abilities:

Shieldlock:

  • Simple: Using a Standard Action, you position yourself in a fully defensive stance. The shield grant partial cover(20%) and a +2 bonus to your Block defence. This last until the beginning of your next turn.
  • Combined: You and another Shieldlocker may ready a standard action to use Shieldlock together, creating some sort of barrier. The barrier grants partial cover(20%) and a +2 bonus to Block defence for each participant. This last until the beginning of your next turn.

While in a shieldlock the only Defensive Options you can use is Block.

Shieldbash: When charging you may choose to use your shield for the attack. Your target, can't use a defensive action, but can choose to avoid your bash, doing so requires a sucessful reflex save DC 10+ Your Charge Attack Bonus. Failing the Reflex Save you deal 1d4+1 bludgeoning damage, and the target rolls a endurance check versus your athletic check, if you win, the target fall prone in his space, if your target win by 5 or more you fall prone.

Notas: Como dá para reparar, este Concept é muito defensivo, funciona melhor em equipa, e se alguns elementos forem shieldlockers é que atinge o potencial maximo. Não sei se é um Concept bom para sacar ideias, pois geralmente os PCs são todos muito diferentes uns dos outros.

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